Wednesday, December 9, 2015
At one time there were as many guilds as you could ever hope to find in one location in the city of Dyvers but that changed after Greyhawk's guilds began to dominate commerce in the region and the Great Kingdom fell to the wayside. Already the city's merchants had been forming companies to explore new lands and to establish new trade in distant lands. Now they became more prominent as the people began to fully reject the old ways and to organize themselves more effectively borrowing liberally from the mercantile companies.
Gone were the old power structures as the city rejected all the old ways. Where once the leader of the guild was either the most powerful or influential member among the elite now with the rise of companies it was the individual voted into office by all of the shareholders (a title that varied from group to group). The city became a political machine and ground those who couldn't navigate it down to dust. As a result the city has become a City of Companies, small and large. Adventurers, mercenaries, markets, teachers, laborers, and skilled artisans: nearly every one you meet in the city is a part of some company; and yet no one who holds power in the city's elected offices can have been in a company within the last ten years.
Those are ten lean years.
Let's say that you wanted to make your own company to be used in your home game set in Dyvers; how would you go about doing it? My answer is make your own up as you go while drinking Long Island Iced Teas and screaming at the fucking Bears as they lose another game; but, you know, your mileage may not be very far on that sort of cocktail. So here's a chart to help you out, kids.
Creating your own Dyvers Company
1) Roll on the d6 Company Theme table.
2) Roll or pick your favorite out of the theme.
3) Repeat as many times as you like.
4) Roll on the d30 adjective table
5) Roll as many times as you like
6) Combine them as best suits your sensibilities.
The Terribly, Ugly Jackasses
The Ring-Ring Mule Distributors
Tom's Ogre Furnace
Anna's Embittered Terrapin Guns
1d6 Company Theme
2 Vegetable / Fruit
1d20 Vegetable / Fruit
17 Water Chestnut
10 Were-(roll on 1d20 Animal Table)
16 Mind Flayer
5 Weatherman (or woman depending on your needs and mood)
7 Bar Hop
13 Fisherman (or woman depending on your needs and mood)
16 Trader / Merchant
17 Inn Keeper
14 Power Wheel
15 3D Printer
4 Rose Petal
17 Pry Bar
There you have it. Now have fun making up the names for your own Dyvers styled Companies!
Sunday, December 6, 2015
For the last two months I've been looking at a number as it slowly ticked its way forward towards a new milestone on the blog: post 1,000. It's weird because at a thousand posts it feels like I should be doing something monumental with the blog. A giveaway of things I don't have or perhaps a thousand blowjobs to strangers - only my jaw wouldn't hold out that long and I really don't like the idea of sucking dick. I mean, if that's your thing, more power to you but I just have this really terrible gag reflex and I'm not into dudes and their wangs.
Perhaps I've gotten distracted and shared too much.
Anyway since this is the thousandth post and we're way into the millions of words posted on Dyvers I thought it would be a fun time to tell you about what's coming up on the blog by using pictures. Remember, using images instead of words to vaguely communicate your meaning isn't a sign of my being a self-important bag of dicks but rather a test to see if you're cool enough for my corner of the internet what with its nerdy fucking D&D content and shit.
It makes it hardcore if I curse, fool.
Fuck yeah, D&D.
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